Yes! The Rivals 1 parry is still there-both with its own button and as a shortcut Shield + Special. You also cannot hitfall if you hit a shield, allowing for counterplay if your opponent anticipates your rising aerial. While some may argue that hitfalling removes the depth of rising and falling aerials, we believe the benefits and flashy combos are worth the drawbacks. This is also important for aerials that pop you up like Ranno Down Air so you can bail on them early for specific hitfall combos. YEAH BABY! You can still input a fastfall during the hitpause of an attack, even if you were performing a rising aerial. We’re also refining our implementation and looking at every game in the genre to create the best version of ledges that we can. The gameplay and recoveries are being updated with ledges in mind. Don’t worry about ledges being shoehorned in, though. That giant Clairen Up Special that you can delay is not as threatening when your opponent can shield it. And with the addition of shields, recovering without ledges becomes much harder for certain Rivals. They are intuitive for new players and familiar for veterans of the genre. Ledges also feed into our above goal for Rivals 2. They also add more opportunity for expression on defense because now you have multiple options each with their own counters.īecause they counter shields! Also throws look cool and they set up for combos and Ranno’s back throw animation is super sick and you’re gonna love it. Shields are an integral part of this goal because they are familiar to fans of the genre and easier to use at beginner levels than the Rivals of Aether parry. Great question! A major goal of Rivals 2 is that we want to take everything we like from the platform fighter genre and create a game that is familiar, expressive and intuitive. If Rivals 2 is not a mainstage game at Evo 2025, then we will have failed you all. We’ll do everything in our power to fuel the competitive community around this game. But… yeah this game is totally going to be eSports! We’re designing it to be the eSport that ends all other eSports. You can’t say something is eSports before its players have declared it eSports. While competitive play will take a priority for us during the game’s development, we are laying the foundation to create some amazing single player experiences that will help convert newcomers into hardcore competitors. We have single player designs that would offer new experiences for the fighting game genre as a whole. Harsh… The answer is hopefully! But we’re not going to stop at just better single-player than Rivals of Aether. Will it actually have good single-player content this time? We also have some technical hurdles when it comes to textures that would make the feature more complex than the recolor shader that Rivals of Aether uses. We are still exploring our color system but the readability issues with certain color schemes are only exacerbated with our new art style. Will it support custom colors like Rivals of Aether does? #RIVALS OF AETHER PS3 CONTROLLER MOD#We love seeing the creativity from a community with modding, but any mod support would come far after launch. It’s hard enough to make a game in the first place. We’re not prioritizing mod support during current development. #RIVALS OF AETHER PS3 CONTROLLER MODS#Will it support mods / Steam Workshop like Rivals of Aether does? Sign up for the newsletter on the front page to make sure you don’t miss out when the closed beta signups open. We plan to do closed beta testing at some point in 2023. But we are researching every possible business model including requiring players to be on an exercise bike or the game closes. We’re not ready to announce the game’s business model yet. #RIVALS OF AETHER PS3 CONTROLLER FREE#Is the game going to be free to play or paid? We don’t have platforms to share yet but we want to release it on as many platforms as we can. There is a lot that we want to build to make Rivals 2 the best fighting game that it can be and it’s going to take time. Please understand! Our team is small but our ambitions are high! We aim to compete against the best games on the market. We have high ambitions for what we want to create, and our team is working hard towards those goals. We can’t say for sure, but we are targeting 2024. But you probably already own it if you are reading this. This game is the sequel to Rivals of Aether, an indie fighting game that you can pick up on Steam or Switch. View the official announcement trailer below: It will launch "on as many platforms as we can." The developer is targeting a 2024 release window for Rivals of Aether 2. It is a 3D sequel to the 2D fighting platform game, Rivals of Aether, that launched in March 2017. By William D'Angelo, posted on 02 April 2022 / 1,622 ViewsĪether Studios has announced Rivals of Aether 2.
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